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Paladin Around

August 5th, 2015

Joshua Zaback

Obscure Arcana Archive

                This week’s Obscure Arcana presents a handful of new paladin spells, and this time around, we’re going to be focusing on spells that empower specific paladin class features, but which are still useful to a broader audience. Can’t wait to see what I mean? Then read on!

 

AURA OF PROTECTION
School abjuration; Level alchemist 2, bard 2, bloodrager 2, cleric/oracle 3, druid 3, inquisitor 2, magus 2, paladin 2, psychic 3, ranger 2, shaman 3, spiritualist 2, sorcerer/wizard 3, summoner 2,  witch 4
Casting Time 1 standard action
Components V, S, M/DF (a ring of steel)
Range 10 ft.
Area 10 ft.-radius emanation centered on you
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

                You are surrounded by a brilliant aura of silver light which encapsulates you and those nearby, protecting them from harm. All allies within 10 feet of you gain all of your immunities for as long as they remain within 10 feet. This spell provides your allies with both your natural immunities, as well as those granted by spells, spell-like abilities, and supernatural abilities.

 

EMPOWER COMPANION
School transmutation; Level druid 6, paladin 4, ranger 4
Casting Time 1 standard action
Components V, S, DF
Range touch
Target animal companion touched
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

                With a touch, you bestow divine grace upon your trustworthy animal companion. Your animal companion gains a deflection bonus to AC and a bonus on all saving throw equal to your Charisma modifier. Additionally, your animal companion adds your level to damage rolls made with its natural attacks, and its natural attacks overcome all forms of damage reduction. Finally, the animal companion gains a number of bonus Hit Dice (of the same type that it gains for being an animal companion, typically d8s) equal to the difference between your level and your effective druid level. These bonus Hit Dice do not improve attack bonuses, saves, or skills or provide feats, but do provide the appropriate number of additional hit points and alter the animal companion’s Hit Dice for the purposes of spells and other abilities which reference a creature’s Hit Dice.

 

HEALER OF THE PEOPLE
School transmutation; Level paladin 3
Casting Time 1 standard action
Components V
Range personal
Target you
Duration 1 hour

                By the strength of your faith, you draw forth the power of the heavens in order to rid the world of harm. You may use your lay on hands ability as many times as you please throughout the spell’s duration without expending any uses of the ability. Additionally, when you use your lay on hands ability, you may choose an additional mercy for which you qualify to apply to the target. Whenever you use your lay on hands ability on a creature that has already been affected by your lay on hands ability within the last hour, you suffer 1 point of ability drain from one physical ability score and one mental ability score (of your choice). You may instead choose to expend one use of your lay on hands ability in order to negate the ability drain.