Mind Your Magic

September 23rd, 2015

Joshua Zaback

Obscure Arcana Archive

                As Psychic Week rolls on here at Necromancers of the Northwest, what else would we have for your new Obscure Arcana but new psychic spells for psychics? Sure, there are lots of cool new psychic spells out there, but nothing quite like these overwhelming mental attack spells, which focus on utilizing the power of the mind.


School enchantment (compulsion) [emotion] [mind-affecting]; Level mesmerist 6, psychic 7
Casting Time 1 standard action
Components T, E
Range 60 ft.
Area 60-ft. cone
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

                You unleash a cascade of your most intense emotions in a cone that affects those within the blast, forcing them to act in ways they would not otherwise wish to. Characters are affected by one of four emotions, determined randomly, which can have an impact on how they act.

                1 – Anger: The target is affected by a rush of angry and hateful emotion that pushes him to        violence. A character infected by anger must attack the nearest character to the best of his ability, attempting to kill that character using whatever means are available to them. A character infected        by this emotion also gains a bonus on all damage rolls equal to your caster level.
                2 – Despair: The target is crushed by utter despair and finds himself unable to accomplish tasks he          would normally find easy. The target suffers a penalty on all ability checks, attack rolls, skill            checks, and damage rolls equal to half your caster level.
                3 – Fear: The target is overwhelmed by fear, fleeing from you to the best of his ability. A character           that is immune to fear effects is immune to this effect.
                4 – Joy: The target is infected with an exhilarating rush of joy and positivity. A character infected by      joy is greatly bolstered by positive feelings, but has severe difficulty performing violent acts. The      infected character gains a bonus to AC and on all saving throws equal to half your caster level;        these bonuses are doubled against fear effects. The target must succeed on a Will save in order to   make any hostile action.


School enchantment (compulsion) [mind-affecting]; Level psychic 9, witch 9
Casting Time 1 standard action
Components T, E
Range close (25 ft. + 5ft./2levels)
Target one creature
Duration concentration, up to 3 rounds
Saving Throw none; Spell Resistance yes

                Using the power of your mind, you take control of the target’s brain, and, through intense concentration, can shut off his organs. You must concentrate on this spell for 3 consecutive rounds in order for it to have any effect. At the end of that time, the target’s organs shut down and the target dies. Because of the intense concentration required to maintain focus over the target, the DC for all concentration checks made to cast and maintain this spell are increased by 5. You must maintain line of effect and line of sight to the target at all times while concentrating on the spell in this way.

School enchantment (compulsion) [mind-affecting]; Level mesmerist 3, psychic 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5ft./2levels)
Target one creature
Duration concentration, up to 1 round/level
Saving Throw Will negates; Spell Resistance yes

                You overwhelm the target with pure thought energy, slowly crushing his mental faculties. You reduce each of the target’s mental ability scores by 1 for the duration of the spell. Each round you concentrate on this spell, the target must succeed on a new saving throw or have the penalty to his mental ability scores increase by an additional 1 point. A character who fails his save by 5 or more instead suffers 1 point of permanent ability score drain to each of those scores. Additionally, a character whose mind is suppressed by this spell produces no surface thoughts and cannot have his mind read by detect thoughts and similar abilities.