Ring Magic

May 25th, 2015

Joshua Zaback

Obscure Arcana Archive

We finish up Ring Week today, a week which has been devoted to shiny things we wear on our fingers. While magic rings are a staple of fantasy, such that nearly every book and game in the genre features a magic ring in it somewhere, very few pieces of media include spells about rings. This article seeks to bring you several new spells that feature rings either in terms of their shape, or directly in some way. Enjoy.


School evocation [fire]; Level bloodrager 3, druid 3, magus 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, F (a ruby ring worth 1,000 gp)
Range 100 ft.
Effect one or more ringed walls of fire, with a radius up to 100 feet
Duration 1 round/level
Save Reflex half; Spell Resistance yes

You raise the ring used as the focus for this spell and evoke a raging ring of fire. When you cast this spell, you create a ring of fire that damages all creatures and objects in the ring. For example, if you create the ring with a 50-foot radius around you, it deals damage to each character in a square 50 feet away from you. The ring is 5 feet wide and 5 feet tall, and must be created upon a plane extending out from your body either horizontally or vertically. Any creature or object wholly or partially within the area in which the ring is evoked suffers 1d6 points of fire damage per caster level, with a successful Reflex save halving this damage. Each round, as a standard action, you may create another ring of fire anywhere within the spell’s range.


School transmutation; Level cleric 9, psychic 9, sorcerer/wizard 9, witch 9
Casting Time 24 hours
Components V, S, M (elf blood and sapphire dust, see text)
Range touch
Target non-magical ring touched
Duration instantaneous
Save none; Spell Resistance no

You expend immense arcane energies to imbue a humble ring with lasting magical power, by entreating demiurges and sacrificing sapphire dust in accordance with the power you wish to instill in the ring. When you cast this spell, the target non-magical ring becomes a magic ring which could be created with Forge Ring. The cost of the sapphire dust material component of this spell is equal to the market price of the ring that the newly empowered ring is to become. When you cast this spell, you may additionally expend additional sapphire dust in order to combine the effects of several magic rings onto a single ring, by spending the market price of each additional ring to be combined with the new ring x 1.5. Finally, you may imbue a ring transformed thusly with incredible magical power. You may increase the caster level of all spells you cast while wearing the ring by expending additional sapphire dust worth 10,000 gp per caster level, to a maximum of +10 by expending 100,000 gp worth of sapphire dust.


School universal; Level cleric 5, psychic 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M (diamond dust worth 100 gp per spell level)
Range 0 ft.
Effect one ring of magic
Duration 24 hours
Save none; Spell Resistance no

By means of this spell, you forge raw magic and diamond dust into a ring of magic, which confers spell power upon those that wear it. When you cast this spell, you must choose a spell of up to 3rd level you have prepared or that you know and can cast; the chosen spell is expended, and you create a magic ring that imparts that spell’s power to the wearer. If the chosen spell has a material component, you must pay that component price in addition to the material component paid by this spell. The resulting magical construction is a ring of pure magic, which can be worn and which takes up a ring slot. The effects of the ring are dependent on the spell used in its creation. If the spell expended when you cast this spell has a range of personal, then the wearer of the ring benefits from that spell as long as he wears the ring, up to the total duration of the spell, which is only reduced while the ring is worn. Otherwise, the wearer of the ring gains the ability to cast the expended spell as a spell-like ability, using your caster level and saving throw DC. The number of times the wearer can cast spells in this way is equal to 4 – the spell’s level.


School universal; Level cleric 9, psychic 9, sorcerer/wizard 9
Casting Time 1 standard action
Components V, S, M (diamond dust worth 200 gp per spell level)
Range 0 ft.
Effect one ring of magic
Duration 24 hours
Save none; Spell Resistance no

This spell functions as the spell spell ring, except that you can expend and imbue the ring with up to 6th-level spells, and spell-like abilities produced from the ring can be used a number of times per day equal to 7 minus the level of the spell.