Spells of Self

July 27th, 2015

Joshua Zaback

Obscure Arcana Archive

We all strive to improve ourselves in some form each and every day, and it is often a long and difficult road. For the skilled magician, however, self-improvement can be achieved easily through the use of special magical formulae and rituals. This week, we take a look at the heights of magical and alchemical achievement with application to the self.


School transmutation; Level alchemist 6, cleric 9, occultist 6, shaman 9, sorcerer/wizard 9, summoner 6, spiritualist 6, witch 9  
Casting Time 1 standard action
Components V, S, M (blood and breath of an outsider)
Range personal
Target you
Duration 1 round/level
You exercise the great secret of transformation, using your three essences to attain the ultimate form of a spirit, growing to immense size and gaining a fierce appearance. Your size becomes Gargantuan and you gain a terrible form with golden scales, crimson hair, diamond eyes, and 6 arms. Your space increases to 20 feet and you gain 20-foot reach, you suffer a –4 size penalty to attack and AC and gain a +4 size bonus to CMB and CMD, and any weapon you wield increases to Gargantuan size and deals damage as appropriate for a Gargantuan creature. You also gain a +12 size bonus to Strength and a +8 natural armor bonus to AC. You can use each of your 6 arms to make a slam attack or wield a weapon, and you gain Multiweapon Fighting as a bonus feat. The slam attacks you make are primary natural attacks that deal 3d6 + your Strength modifier points of damage. Finally, while you are affected by this spell, you can cast spells with a casting time of 1 standard action or less and a range of personal on yourself as a swift action using your awakened spirit.


School transmutation; Level alchemist 5, cleric 6, inquisitor 5, occultist 5, psychic 6, sorcerer/wizard 6  
Casting Time 1 standard action
Components V, S, M (quicksilver and ground cinnabar)
Range personal
Target you
Duration 1 minute/level

You activate your own inner magic by exciting your humors and entreating your spirit, causing you to glow with luminous power. You shed bright light in a 10-foot radius and increase the light level in the 20-foot radius spread beyond that by one step; this light cannot be suppressed by darkness spells or effects unless they were created by a character with a higher caster level than you. You also gain a +2 enhancement bonus to each of your ability scores and a +2 resistance bonus to all saving throws. Finally, while affected by this spell, other spells with a range of personal that are affecting you cannot be dispelled.


School transmutation; Level alchemist 4, bloodrager 4, psychic 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, M (a thin sheet of silver worth 100 gp)
Range personal
Target you
Duration 1 hour/level

You transform your very skin into nearly indestructible silver, which is resistant to both magic and physical attack. You gain DR 15/silver and SR equal to 10 + your caster level for the duration of the spell.  Because your skin is incredibly shiny and reflective, gaze attacks and other special attacks which rely on visual components that target you or would affect you are turned upon their source (you are still potentially affected by these attacks). This spell can be used to resist a total amount of damage equal to 10 x your caster level, and can resist a total number of spell levels equal to twice your caster level. When either of these totals are exceeded, the spell immediately ends.