Riding High

August 10th, 2017

Alex Riggs

Obscure Arcana Archive

Today marks the end of Mount Week here at Necromancers of the Northwest, and naturally that means we have some spells for you that deal with riding. Mount and phantasmal steed are both iconic spells, and today we’re providing a couple more spells that let you summon various types of mounts, plus a spell that allows you to quickly mount or dismount, even outfitting your mount in a moment’s notice.


School conjuration (teleportation); Level antipaladin 1, bard 1, bloodrager 1, paladin 1, ranger 1, sorcerer/wizard 1, summoner 1, witch 1
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target you and up to 100 lbs. of riding equipment; see text
Duration instantaneous
Saving Throw Will negates (harmless); see text; Spell Resistance no

You instantly teleport yourself, as well as certain riding equipment, onto a nearby mount. The mount in question must be a creature that is capable of bearing you as a rider, must not currently have a rider, and must be within the spell’s range. If the creature is unwilling to serve as a mount, it is entitled to a Will save to resist the effect, and in the event of a successful save you appear in an unoccupied space adjacent to the mount, instead.

If the mount is already fully equipped with bit, bridle, saddle, barding, and so forth, then the spell transports only you, and you appear mounted and ready to ride. If the mount is not equipped with such items, then the spell also teleports any such equipment within range onto the mount as well. Only items which are non-magical and unattended can be teleported onto the mount in this fashion, and they must be within the spell’s range as well.


School conjuration (summoning); Level bloodrager 2, magus 2, sorcerer/wizard 2, summoner 2, witch 2
Casting Time 1 round
Components V, S, M (a bit of burnt horse hair)
Range close (25 ft. + 5 ft./2 levels)
Effect one war mount
Duration 2 hours/level (D)
Saving Throw none; Spell Resistance no

You conjure a heavy war horse to serve as your mount. This functions as the spell mount, except that the conjured horse is a heavy horse, and has been trained for combat (meaning that a Ride check is not required in order to maintain control of the mount during combat). Additionally, the mount’s maximum hit points are increased by an amount equal to twice your caster level.


School conjuration (summoning); Level bard 4, bloodrager 4, magus 4, sorcerer/wizard 5, summoner 4
Casting Time 10 minutes
Components V, S
Range 0 ft.
Effect one chariot and flying draft team
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

You conjure a heavy chariot with four pegasi in a team to pull it. The exact appearance of the chariot can be customized as you wish, but it has all the normal qualities of a heavy chariot (see Pathfinder Roleplaying Game: Ultimate Combat). The chariot can carry up to six passengers, and must be driven normally, although in addition to the normal speeds for a chariot, this one can also be pulled through the air, using the pegasi’s fly speed in the same fashion as a normal draft team’s land speed.