Feel-Good Spells

December 7th, 2017

Joshua Zaback

Obscure Arcana Archive

When making spells, I have a bad habit of making stuff that’s offensive in nature, or which has a great deal of lethal killing power. In order to get around that, I thought it would be nice to have some spells that are a little more friendly and kind-hearted. Not to say that these spells won’t be useful to the hardened killers that populate the groups of virtuous heroes the world relies on, they just aren’t quite as aggressive as a fireball or finger of death.


School conjuration (healing); Level alchemist 1, bard 1, cleric 1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman 1, witch 1
Casting Time 1 standard action
Components V, S, M (a drop of antitoxin)
Range touch
Target one living creature
Duration instantaneous and 24 hours
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

You confer upon the target compassionate and loving care, instantaneously healing her to recover from her troubles. The target immediately regains hit points equal to your caster level (maximum 10) and gains a +5 bonus on her next saving throw against poison or disease made within 24 hours.


School enchantment (compulsion) [mind-affecting]; Level alchemist 5, bard 5, mesmerist 5, sorcerer/wizard 5, witch 5
Casting Time 1 standard action
Components V, S, M (rose petals)
Range touch
Target one living creature
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

You alter the target’s perception, causing him to view everything in the most positive light. The target gains immunity to fear effects and can choose to suppress any emotion effect he is under for the duration of the spell. This spell also greatly enhances the target’s mood, allowing him to reroll up to 1 attack roll, saving throw, skill check, or ability check per caster level with a +4 morale bonus on the roll. The target can choose when to use this ability.


School abjuration; Level bard 6, cleric 6, mesmerist 6, psychic 6, shaman 6, sorcerer/wizard 7, witch 7
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one other creature with 100 hp or less
Duration concentration up to 1 round/level
Saving Throw none; Spell Resistance yes (harmless)

You speak a word of cosmic power to keep a vulnerable creature safe from harm. The target cannot be attacked or targeted by the spells and special abilities of hostile creatures for the spell’s duration. All characters are instinctively aware that such actions will fail to affect the target. The target also gains the benefits of evasion and improved evasion, and gains a +8 bonus on all saving throws for the duration. If the target takes any hostile action, the spell immediately ends, as it does if you cease concentration. Creatures with more than 100 hit points are unaffected by this spell.