Today's Exotic Encounter is another NPC, rather than a new monster. This one comes in the form of a street thug, Konikt Durst.
Konikt Durst
This ox of a man has a permanent sneer on his misshapen face, which is criss-crossed with old scars, and has the color and consistency of old leather. His steely grey eyes are shrewd, revealing cunning, if not necessarily creativity. His arms are nearly as thick as most men's legs, and end in giant, meaty fists, which bear even more old scars than his face.
KONIKT DURST, STREET THUG CR 4
XP 1,200
Male human barbarian 2/brawlerACG 2
NE Medium humanoid (human)
Init +2; Senses Perception +8
DEFENSE
AC 15, touch 10, flat-footed 13 (+5 armor, +2 Dex, -2 rage)
hp 51 (2d10+2d12+22)
Fort +10, Ref +5, Will +3
Defensive Abilities uncanny dodge
OFFENSE
Speed 40 ft.
Melee unarmed strike +10 (1d6+5) or brawler’s flurry +8/+8 (1d6+5)
Ranged masterwork light crossbow +7 (1d8/19-20)
Special Attacks rage (8 rounds/day), rage power (intimidating glare)
STATISTICS
Str 21, Dex 14, Con 18, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +9; CMD 21
Feats Improved Unarmed Strike, Intimidating Prowess, Power Attack, Toughness, Weapon Focus (unarmed strike)
Skills Climb +11, Intimidate +11, Knowledge (local) +7, Perception +8, Swim +11
SQ brawler’s cunning, flunky, martial flexibility (4/day), martial training, physical persuasion
ENCOUNTERS
Entourage solitary, pair (Konikt plus another street thug with the same statistics), or gang (Konikt plus 3-7 other street thugs with the same statistics).
Gear +1 chain shirt, potion of barkskin, potion of bull's strength,masterwork light crossbow with 40 bolts, purse containing 60 gp and 2 sapphires worth 75 gp each.
Boon Konikt can provide his services as a thug to the PCs, assaulting others on their behalf, or destroying property for them. Alternatively, if the PCs run afoul of whoever Konikt is currently working for, he might be willing to warn them in advance if he (and other street toughs) will be sent to cause them trouble. Konikt may also be willing to share his knowledge of back alleyways, the seedy businesses that they contain, and the shortcuts that they can provide.
BASE STATISTICS
When not raging, Konikt’s statistics are AC 17, touch 12, flat-footed 15; hp 43; Fort +8, Will +1; Melee unarmed strike +8 (1d6+3) or brawler’s flurry +6/+6 (1d6+3); Str 17; Con 14; CMB +7; Skills Climb +9, Intimidate +9, Swim +9
SPECIAL ABILITIES
Flunky (Ex): Konikt doesn't spend much time thinking for himself, and mostly follows the orders of his employer (whoever it might be at the time), and that's exactly the way that he likes it. At any given time, Konikt can designate up to one individual as his boss. He gains a +4 bonus on Will saves made to resist charm or compulsion effects that would cause him to take actions that go against any spoken orders he has been given by his boss. Also, as long as he can see and hear his boss (and knows that his boss can see and hear him), he gains a +1 morale bonus to attack and damage rolls.
Physical Persuasion (Ex): Konikt is an expert at getting people to do what he wants... after he's roughed them up a little bit. He gains a +4 bonus on Intimidate checks made to influence a creature's attitude if he has dealt at least 5 points of damage to that creature in the last 24 hours.
Background
Konikt Durst is a mean-spirited man who enjoys his profession, namely, hurting others, greatly. Though he is far from unintelligent, he is not particularly creative, even when it comes to his passions, such as fighting and cruelty, and he lacks the ambition that would allow him to strike out on his own. Instead, he prefers positions that provide him with clear and straightforward orders in exchange for a guaranteed paycheck.
Konikt grew up destitute, in a dangerous and forlorn slum, where just keeping food on the table and a roof over his head drove his mother to her limits (he never knew his father). Though many of the other neighborhood children dreamed of one day making it out of the slums and on to a better life, Konikt never really understood or shared those dreams, and instead he daydreamed about being big, mean, and tough enough to ensure that he, and those he cared about, always had what they wanted.
Unfortunately, Konikt lived a hard life, and the number of people he cared about quickly dwindled to include only himself, as his mother worked herself to death, his brothers died off in various turf fights or were caught for crimes and executed, and an early romance turned sour, hardening his heart against the fairer sex.
Ever since, he has made his way in the world primarily with his muscles and fists, although he does make use of a level head and common sense to do a better job as a flunky than many of his peers. He also has a good sense of when it might be advantageous for him to change employers, and has used that to his advantage in the past, as well.