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Toegedaemon

October 31st, 2016

Alex Riggs

Exotic Encounters Archive

Today is Halloween, and you know what that means! Horror? Well, sure, but it also means loot. Most adventurers may be used to loot in the form of magic items or gold, rather than the traditional candy you get from trick-or-treating, but who doesn’t love candy? Since we’ve decided to make this week Candy Week, we certainly do, and so does today’s Exotic Encounter, the sweet but deadly toegedaemon.

 

Daemon, Toegedaemon

This grotesquely obese creature is covered in small black scales, which lighten to a pale and fine iridescence across its enormous belly, and its two black leathery wings seem almost comically undersized. The palms of each of the creature’s hands bear a small, fanged mouth, and yet another mouth is located in the middle of its belly, appearing at a glance almost as though the creature had been cut in twain, and increasing its total number of mouths to four.

TOEGEDAEMON             CR 18
XP 153,600
NE Large outsider (daemon, evil, extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +30

DEFENSE

AC 33, touch 11, flat-footed 31 (+1 Dex, +1 dodge, +22 natural, −1 size)
hp 319 (22d10+198)
Fort +21, Ref +10, Will +20
DR 10/good and silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10

OFFENSE

Speed 20 ft., fly 40 ft. (clumsy)
Melee 2 claws +29 (1d8+1d4+7), bite +29 (1d6+7), bite +29 (2d10+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks flesh to candy, reckless indulgence, swallow whole (7d6 acid damage plus 7d6 bludgeoning damage, AC 21, 62 hp)
Spell-Like Abilities (CL 18th; concentration +23)
     At Will—beguiling giftAPG(DC 16), suggestion (DC 17)
     3/day—shrink item (DC 18)
     1/day—feeblemind (DC 20), summon (level 9, 1d4 meladaemons, 60%)

STATISTICS

Str 25, Dex 13, Con 26, Int 13, Wis 20, Cha 21
Base Atk +22; CMB +30; CMD 42
Feats Dodge, Following Step, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Fly), Step Up, Tough Inner Wall*, Toughness, Weapon Focus (bite), Weapon Focus (claw)
Skills Bluff +30, Fly +22, Intimidate +30, Perception +30, Sense Motive +30, Spellcraft +26, Stealth +22
Languages Abyssal, Infernal; telepathy 100 ft.
SQ change shape (Medium or Small humanoid creatures, alter self),consumptive glee

ECOLOGY

Environment any (Abaddon)
Organization solitary
Treasure standard

SPECIAL ABILITIES

Consumptive Glee (Ex): Whenever a toegedaemon consumes a candy, baked good, or similar treat, it heals a number of hit points equal to its Hit Dice. The toegedaemon also gains this benefit whenever it successfully makes a bite or claw attack against a creature affected with its flesh to candy special attack.

Flesh to Candy (Sp): As a standard action, a toegedaemon can force a single living creature within 120 feet to succeed on a Fortitude save (DC 26) or be instantly transformed into a delicious candy, baked good, or similar treat. Affected creatures are effectively petrified, but transformed into food instead of stone, and as a result, do not gain hardness of any kind. This transformation is permanent, but can be undone by any effect that can cure petrification. A creature that succeeds on its saving throw is immune to this effect for 24 hours. All toegedaemons are immune to this effect. The saving throw DC is Charisma-based.

Reckless Indulgence (Su): As a standard action, a toegedaemon can force a single creature within 60 feet to succeed on a Will save (DC 26) or be compelled to immediately act out their most self-indulgent desires. The exact nature of the compulsion varies from creature to creature, and depends on that creature’s particular hedonistic pleasures of choice. If no particular action seems appropriate, the creature immediately begins pursuing candy, baked goods, and other treats, consuming such items at all costs and with no regard to the consequences. Creatures compelled in this way do not engage in combat willingly, except to pursue their compulsion, but can still defend themselves if they are attacked. This is a mind-affecting compulsion effect. The saving throw DC is Charisma-based.

 

Ecology

These insidious daemons are spawned from the souls of those who died from overindulgence, whether choking on some hedonistic treat, or dying from health complications caused by a lifetime of such indulgence. Although the majority of these souls died from indulgences relating to food and overconsumption, this is not universally the case, and deaths caused in the pursuits of other, darker pleasures can result in the creation of a toegedaemon as well.

Toegedaemons prefer quality deaths over quantity of deaths, and like to create convoluted and elaborate situations leading to unusual and particularly tragic deaths, and can often barely contain their giggling laughter as they watch the events unfold. They are particularly fond of transforming creatures into candy, shrinking them with shrink item, and then arranging for their friends or loved ones to consume them, either unwittingly or with beguiling gift.