The Vernal Bloodline

April 28th, 2014

Alex Riggs

Best in Class Archive

                It’s Spring Week here at Necromancers of the Northwest, and that means celebrating this season of mild-to-beautiful weather (punctuated by rain), where, supposedly, love is in the air. Spring is the season of life, birth, and renewal, traditionally speaking, and so I thought it would be fitting to kick off the week with a sorcerer bloodline devoted to those very same things.



New Sorcerer Bloodline
Vernal Bloodline

                Somewhere in your ancestry is a powerful figure associated with the unbridled power of budding life. It may have been a fey strongly associated with the springtime, or even a nature deity devoted to the forces of fertility and growth. Whatever the case, your veins flow with intense life energy, vitalizing both you and your magic.

                Class Skills: Knowledge (nature), Survival.

                Bonus Spells: goodberry (3rd), summon swarm (5th), plant growth (7th), reincarnate (9th), animal growth (11th), beast shape IV (13th), awaken (15th), stormbolts (APG) (17th), greater create demiplane (UM) (19th).

                Bonus Feats: Bouncing Spell (APG), Craft Staff, Empower Spell, Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Knowledge [nature]), Toughness.

                Bloodline Arcana: Whenever you cast a spell, you heal a number of hit points equal to the spell’s level. Any excess healing results in that many temporary hit points, instead. Temporary hit points from different spells stack with each other, but any temporary hit points gained in this way last only one minute.

                Bloodline Powers: The raw life-giving energy of the spring flows through your veins and empowers you, allowing you to find the hidden potential in the world around you and cause your surroundings to blossom like spring flowers.

                Vernal Summons (Sp): At 1st level, as a full-round action, you can cast summon nature’s ally I as a spell-like ability. At 3rd level, and every two levels thereafter, you can use this ability to cast the next-highest summon nature’s ally spell, instead (summon nature’s ally II at 3rd level, summon nature’s ally III at 5th level, etc.). You can use this ability 3 times per day.

                Boundless Energy (Su): At 3rd level, you are sustained by the life-giving energy of nature. Your need to eat and sleep is reduced as though by a ring of sustenance. Further, you gain a +2 racial bonus on saving throws made to resist poisons and diseases.

                Animal Companion (Su): At 9th level, you gain an animal companion. This functions like the druid animal companion ability (which is part of the nature bond class feature), except that your effective druid level for this ability is equal to your sorcerer level – 5.

                Blooming Burst (Su): At 15th level, you gain the ability to release a wave of intense life energy, which empowers nearby allies. Each ally within 30 feet (including yourself) gains a +4 enhancement bonus to each of its physical ability scores, as well as a +2 natural armor bonus, and gains an amount of fast healing equal to your Charisma modifier. These benefits last for a number of rounds equal to your sorcerer level. You can use this ability once per day.

                Life’s Champion (Su): At 20th level, your heritage as a scion of the forces of life and nature comes to fruition. You become immune to death effects, diseases, and poisons, and your maximum hit points increase by 50.