Rock and roll will never die, in part because here at Necromancers of the Northwest we keep reanimating it. In all seriousness, though, we continue Rock and Roll Week today with a brand new archetype that will let your skalds (already the most rockin’ class out there) rock just a little harder. The rockin’ rager is a bold new take on the skald, which celebrates everything rock and roll stands for. So grab your axe and get out there on the stage!
New Skald Archetype
Rockin’ ragers are skalds who have devoted themselves to wild, passionate music that people can really move to. Less interested in tales of heroics or in ancient knowledge and poetry, rockin' ragers are masters of getting people to have a good time, encouraging not only destruction but also a wide variety of indulgent behaviors. Their songs have been known to increase the potency of drink, both mundane and magical, as well as to fill even bitter enemies with feelings of love and unity. Firm believers that music can change the world, these wild and talented artists travel the world using their skills to make a difference and assert their worldviews to the masses.
One Good Show (Ex): A rockin’ rager believes in the power of his music to connect with people and change their minds. At 1st level, a rockin’ rager learns to use his power in order to affect a large number of people with his attitude-altering music, allowing him to expend one round of bardic performance in order to make a special Diplomacy check which can influence the attitudes of all creatures who can clearly see and hear him. The rockin’ rager makes a single check and applies the result to each creature separately to determine the effect the check has on that creature’s attitude. This is a sonic, language-dependant effect.
This ability replaces the bardic knowledge class feature.
Drinking Song (Ex): A rockin’ rager knows a special tune which can alter the way people feel about their beverages, allowing the consumer’s personal strength to act through his beverages, making them stronger when consumed. At 6th level, the rockin’ rager can use his bardic performance to perform a drinking song. When he uses this performance, any creature that can clearly see and hear the rockin’ rager treats any drink they imbibe or drug that they use as though it were more powerful than it actually is. This causes alcoholic or similarly impairing drinks to have twice the normal effect on the drinker they normally would. Additionally, any potion an affected creature consumes is treated as though its caster level were 2 higher than it actually is. A creature can attempt to resist the effects of this performance by succeeding on a Will save (DC 10 + 1/2 the rockin’ rager’s level + the rockin’ rager’s Charisma modifier).
This ability replaces the song of strength class feature.
Love Song (Ex): A rockin’ rager has the ability to play a song filled with romantic ideals promoting love and happiness, which enhances positive magic and may cause creatures to fall for one another. At 10th level, a rockin’ rager can use his bardic performance to perform a love song. When he uses this performance, all creatures that can clearly see and hear him must succeed on a Will save (DC 10 + 1/2 the rockin’ rager’s level + the rockin’ rager’s Charisma modifier) or fall under his charm. Creatures that fail this save and are currently friendly towards another creature become helpful towards that creature instead. Additionally, creatures who fail this save and have romantic feelings towards an affected creature must confess those feelings. Finally, any spell of the charm or healing subschools is treated as though its caster level were 2 higher than it actually is for the purposes of its effects on any creature affected by this ability. These effects last for as long as the performance continues, and for 1 round thereafter.
This ability replaces the dirge of doom class feature.
Peace Song (Ex): A rockin’ rager learns a song which can stop violence in its tracks, eliminating the desire to fight and forcing creatures to uphold the peace. At 14th level, a rockin' rager learns how to perform a peace song using bardic performance. When he uses this performance, all creatures that can clearly see and hear the rockin’ rager must succeed on a Will save (DC 10 + 1/2 the rockin' rager’s level + the rockin’ rager’s Charisma modifier) or become overwhelmed with peaceful emotions. An affected creature is immediately aware that any violent action on his part will cause dire consequences. Whenever a creature affected by this effect performs any hostile action, he must succeed on a Will save or fall unconscious. This occurs before the creature is able to perform the hostile action, preventing it from occurring unless the creature succeeds on his saving throw. Any affected creature that is subjected to a hostile action immediately becomes free of this compulsion. A creature that succeeds on his initial saving throw is immune to this ability for 10 minutes. The effects of peace song last so long as the rockin’ rager continues his performance.
This ability replaces the song of the fallen class feature.