Boom! It’s Volcano Week here at Necromancers of the Northwest, and that means that you can expect things to get hot. Today’s article introduces a volcano-themed spirit for mediums from Occult Adventures, the Angry Mountain.
The Angry Mountain
The Angry Mountain is best known as a spirit of rage, fury, and vengeance, but this does not make it a rash or hasty spirit. In fact, though the Angry Mountain is quick to notice any slights made against it, it is slow to act on them, allowing its anger and rage to build, and then erupting with overwhelming force at just the right moment to strike it’s foe off-guard and get revenge for all the indignities, real and imagined, that it has suffered.
Spirit Bonus: When you channel the angry mountain, you apply twice your spirit bonus on melee damage rolls.
Séance Boon: +2 on attack rolls against foes that have damaged you in the last minute.
Favored Locations: government buildings, sports arenas, tavern common rooms, torture chambers, and volcanoes.
Influence Penalty: The angry mountain demands that you respond to all slights made against you, for a slight made against you is a slight made against the angry mountain. If you are successfully hit by an attack or affected by a harmful spell or ability, and do not successfully inflict at least 1 point of damage to the creature that attacked or affected you before the end of your next turn, you suffer a penalty to AC equal to your spirit bonus.
Taboos: Choose one: you must immediately respond to any insult or indignity that is offered to you, insisting on either receiving appeasement or taking vengeance; you must not cast beneficial spells on your allies, unless the target has done something specifically to benefit you that day, with no other repayment for the deed, and you can cast only one such spell per action taken; you must provide a human sacrifice, which must be burned alive and reduced to ash, or immolated in lava, after which you can act as you please for the remainder of the day.
Opportunistic Strike (Lesser, Su): You may make a number of additional attacks of opportunity each round equal to 1 + 1 per 5 class levels. Additionally, whenever an attack against you results in a critical failure, the attacker provokes an attack of opportunity from you.
Mounting Anger (Intermediate, Su): As long as your current hit points are less than 1/2 your maximum hit points, you gain a +2 bonus to attack and damage rolls. As long as your current hit points are less than 1/10 your maximum hit points, this bonus increases to +4.
Burning Rage (Greater, Su): As a swift action, you can envelop your weapon (including natural attacks and unarmed strikes) in burning flames, causing them to deal an additional 1d6 points of fire damage with each successful hit. You can use this ability for a total number of rounds each day equal to 4 + twice your class level.
Vengeful Magic (Supreme, Su): Whenever a foe successfully confirms a critical hit against you, you immediately regain a single expended spell slot. Additionally, if you cast a spell on your next turn, and the spell would deal damage to the creature that confirmed a critical hit against you, it deals 1 additional point of damage per damage die.