It’s been a while since we made any new archetypes for the classes from the Pathfinder Roleplaying Game Core Rulebook. In fact, it’s been more than a year, since last year we decided to forego both that book and the Pathfinder Roleplaying Game: Advanced Player’s Guide entirely, and focus on all the exciting classes in the Pathfinder Roleplaying Game: Advanced Class Guide and Pathfinder Roleplaying Game: Occult Adventures. We think it worked out fairly well, but this year we want to make sure that we don’t neglect the basics, so we’re setting aside some time for the core classes, too, and today, that means a new barbarian archetype.
Most of the time, when you think about barbarians, you don’t think of anything particularly supernatural, and I think that’s a shame, because in a fantasy game, there’s plenty of room for barbarians to get a little primitive magic to play with. This archetype doesn’t actually have any spellcasting (if that’s what you want, you may as well play a bloodrager), but it does grant a couple of fun and flavorful spell-like abilities, and has a decidedly elemental theme.
New Barbarian Archetype
Some barbarians form close bonds with the earth, either through ancient shamanistic rites, binding their spirit to the harsh lands that they roam, or simply by hardening their bodies through intense training in high mountain peaks until they themselves are as hard and disciplined as stone. These individuals are known as stone warriors, and they are fearsome and implacable foes.
Stone Body (Ex): A stone warrior’s body is incredibly tough, and has both the hardness and consistency of stone. Some stone warriors have grey, granite-like skin, while others’ skin resembles more of a tan sandstone, or even a glossy black obsidian. A stone warrior’s base movement speed is reduced by 10 feet or halved, whichever results in a higher movement speed. Additionally, she gains DR 3/adamantine. At 4th level, and every 3 levels thereafter, this DR increases by 1, to a maximum of 9/adamantine at 19th level.
This ability replaces the fast movement and damage reduction class features.
Stone Fists (Ex): A stone warrior’s fists are as hard as rock. At 2nd level, a stone warrior gains the Improved Unarmed Strike feat as a bonus feat, even if she does not meet the prerequisites. Additionally, if she makes an unarmed strike against an object, she treats that object as though its hardness were 1 point lower than it actually is for each point of DR/adamantine the stone warrior’s stone body class feature grants her.
This ability replaces the uncanny dodge class feature.
Stony Mind (Ex): A stone warrior’s mind is as implacable and unmoving as a boulder. At 3rd level, she gains a +1 bonus on Will saves made to resist charm, compulsion, and emotion effects. At 6th level, and every 3 levels thereafter, this bonus increases by 1 (to a maximum of +6 at 18th level).
This ability replaces the trap sense class feature.
Stone Shower (Sp): Beginning at 5th level, whenever a stone warrior enters a rage, she may choose to cast stone callAPG as a spell-like ability. Doing so is a free action that does not provoke attacks of opportunity. The spell’s area must be centered on the stone warrior’s location at the time that she casts the spell, but she is not damaged by the rain of dirt, gravel, and pebbles (she is affected by the difficult terrain normally). Her caster level for this effect is equal to her barbarian level.
At 10th level, and every 5 levels thereafter, the damage inflicted by the spell increases by 1d6 (to a maximum of 5d6 points of bludgeoning damage at 20th level).
This ability replaces the improved uncanny dodge class feature.
Speak with the Earth (Sp): Beginning at 14th level, a stone warrior can cast stone tell as a spell-like ability a number of times per day equal to her Wisdom modifier (minimum 1).
This ability replaces the indomitable will class feature.
Rage Powers: The following rage powers complement the stone warrior archetype: greater ground breaker, greater hurling, ground breaker, hurling, and lesser hurling.