Characters with natural attacks are a lot of fun; everyone likes clawing the crud out of your enemy every now and then. Caoris, our new base race, are a little bit different from your average race, though. They don’t just have a spare claw attack, because they’re essentially giant birds they rely on natural attacks to wipe out their enemies. The masters of these natural talents are the caori razorclaws. Check ‘em out.
New Fighter Archetype
The caoris are a fierce and combative people with a lot of natural talent. Their greatest warriors, called razorclaws, are masters of using their natural gifts to achieve their ends. They have honed their bodies into the perfect weapon, and use their unusual appearance and killer instincts to terrify and demoralize their foes.
Caori Battle Skills (Ex): Caori razorclaws are unusual for fighters and employ many different techniques which depend on their natural gifts. A caori razorclaw can select certain universal monster abilities in place of fighter bonus feats. A caori can instead choose one of the following abilities when he would normally gain a fighter bonus feat: grab (applies to the caori razorclaw’s bite only), rake (2 talons, with damage equal to the caori razorclaw’s talon natural attack), or rend (2 talons, with damage equal to the damage of 1 talon attack plus 1-1/2 times the caori razorclaw’s Strength modifier).
A caori razorclaw of 5th level or higher may instead select one of the following abilities when he would normally gain a fighter bonus feat: flyby attack, hover, or wingover.
This ability modifies the bonus feats class feature.
Eye of the Caori (Ex): Starting at 2nd level, the caori razorclaw’s intense fighting spirit emanates from him, obvious to all. He gains a +2 bonus on all Intimidate skill checks, and whenever he uses Intimidate to demoralize an opponent, the target suffers a -2 penalty to her AC for as long as she remains shaken as a result of being intimidated.
This ability replaces the bravery class feature.
Razorclaw Dodge (Ex): Starting at 3rd level, a caori razorclaw’s intense efforts at retaining his own natural defenses allows him to use his attacks to keep his foes off balance. Whenever the caori razorclaw successfully deals damage to a creature using one of his natural attacks, that target suffers a -1 penalty to attack rolls made against the caori razorclaw for 1 round. These penalties are not cumulative. At 7th level, and every 4 levels thereafter, these penalties increase by a further -1.
This ability replaces the armor training class feature.
Fierce Strike (Ex): Starting at 4th level, a caori razorclaw is able to make precise strikes against foes who are terrified. A caori razorclaw gains a +1 bonus to attack rolls against shaken characters. At 8th level, this bonus increases to +2.
This ability replaces the bonus feats gained at 4th and 8th level.
Razorclaw Fury (Ex): Starting at 5th level, a caori razorclaw’s focus on natural attacks allows him to strike with exceptional speed. The caori razorclaw chooses a single natural attack; whenever he makes a full attack, he may make an additional attack at a -5 penalty with the chosen attack. At 10th level, and every 5 levels thereafter, he may make an additional natural attack, at a further -5 penalty (for example, at 10th level, he can make one additional attack with the chosen natural attack at a -5 penalty, and a second additional attack at a -10 penalty).
This ability replaces the weapon training class feature.
Terror Strike (Ex): At 6th level, a caori razorclaw is able to make a strike that capitalizes on the fear that he puts into his foes. A caori razorclaw gains a +2 bonus on damage rolls against shaken opponents. At 12th level, and again at 18th level, this damage bonus increases by a further +2.
This ability replaces the bonus feats gained at 6th, 12th, and 18th levels.
Caori Fleet Feather Dance (Ex): At 19th level, the caori razorclaw learns to easily dodge his demoralized foes. The first time a shaken character attacks the caori razorclaw each round, the attack automatically misses.
This ability replaces the armor mastery class feature.
Caori Claw Razor (Ex): At 20th level, the caori razorclaw can use his potent natural attacks to seriously cripple his enemies. The first time a caori razorclaw makes an attack against a shaken, frightened, or panicked opponent each round, if the attack is successful, it is automatically a critical threat. If the critical threat is confirmed, the target suffers an additional 2d10 points of bleed damage.
This ability replaces the weapon mastery class feature.