Gigantic Bloodline (Sorcerer)

February 28th, 2017

Joshua Zaback

Best in Class Archive

We carry on with Giant Week here at Necromancers of the Northwest, which is not focused on creatures of the giant subtype, specifically, but rather with all things of extraordinary size. Which leads me to this week’s Best in Class: I had originally planned to do a giant (the creature subtype) bloodline, but figured, why not do a bloodline that encompasses the broader idea of ginormous creatures instead? So I did. This is the gigantic bloodline, for those sorcerers who, for one reason or another, just want to be enormous.

Gigantic Bloodline

You have the blood of the great and mighty in your veins, and have always been larger than other people, both in stature and in personality. Your magic comes from this source of largeness and can likely be traced back to some massive creature, such as a giant, titan, or dragon. Rather than inherit the latent abilities tied to that creature’s race, however, for one reason or another your blood recalls only the size and might of your cyclopean progenitor.

Class Skill: Intimidate.

Bonus Spells: enlarge person (3rd), alter self (5th), plant growth (7th), beast shape II (9th), animal growth (11th), transformation (13th), giant form I (15th), giant form II (17th), shapechange (19th).

Bonus Feats: Endurance, Enlarge Spell, Extend Spell, Fleet, Great Fortitude, Power Attack, Skill Focus (Intimidate), Widen Spell.

Bloodline Arcana: Whenever you cast a spell, for every size category larger Medium you currently are, increase the spell’s caster level by 1.

Bloodline Powers: Gigantic bloodline sorcerers have powers relating to their physical size, and can alter their size through the magic of their blood.

Giant Size (Su): Starting at 1st level, you can increase your size by 1 step, as though with the spell enlarge person, except that it functions regardless of your creature type. Activating this ability is a swift action, and dismissing it is another swift action. You may use this ability for a total number of rounds each day equal to your sorcerer level + your Charisma modifier. These rounds need not be consecutive.

Gigantic Might (Su): Starting at 3rd level, your body begins to grow in size and stature, providing you with a +2 racial bonus to Strength and Constitution. At 10th level, you also gain a +2 natural armor bonus to AC, and at 17th level, you gain a +4 bonus to CMB and CMD.

Titanic Transformation (Su): Starting at 9th level, whenever you cast a spell or use a bloodline power which grants a size bonus to one or more ability scores, that bonus is increased by a further +1. At 12th level, and every 3 levels thereafter, this additional bonus increases by a further +1.

Magic of the Behemoths (Su): Starting at 15th level, whenever you cast a spell which targets a creature who is one or more size categories smaller than you, that target suffers a penalty on their saving throws to resist the spell equal to the difference in your size categories.

Body of the Colossus (Ex): At 20th level, your body permanently increases in size by one step, causing you to become one size category larger. You gain a+4 bonus to Strength, suffer a –4 penalty to Dexterity, and gain a +2 natural armor bonus to AC.